Shadow Warrior 2 NVIDIA Multi-Res Shading Performance At 4k
Shadow Warrior ii has been released with much acclaim from many gamers, myself included. It'south a fun and fast paced raunchy shooter/slasher where every ounce of FPS you can squeeze out of it the amend. Non that it is a particularly difficult game to run but is rather beautiful and when you beginning cranking the settings and resolution the performance tin take a chip of a striking. Just this is where NVIDIA'south Multi-Res Shading comes into play.
Shadow Warrior 2 is the first game exterior of VR that is supporting this engineering science. Basically what Multi-Res Shading does is it allows for multiple viewports on a single display, and each of those immune to run at a different resolution. For example; When you're playing a First Person Shooter (like Shadow Warrior 2) your focus is on the center of the screen. This ways your eyes aren't focused on the edges and that's an area that could run across lower resolutions and not be a negative impact on your experience. They key here is that past lowering the resolution of the edges, just keeping the centre surface area native, y'all are rendering less overall. Past doing this you can increase performance by decreasing workloads in non disquisitional areas without taking too much of a hit on visuals.
Nosotros wanted to test out the claims of the performance increase for Multi-Res Shading and now was the perfect time, our GTX 1080FE simply showed up and this game launch was fresh. So I picked up the game and got to downloading. After being swept away for over an hour having a blast I finally came to a identify that seemed like a decently heavy load on the game and a good representation of the operation you tin wait. Later on clearing out the enemies I made a 30 second path and completed it 3 times with each setting; No Multi-Res Shading, Bourgeois (60% Boarder Resolution), and Aggressive (twoscore% Boarder Resolution). The in game settings maintained 3840x2160 resolution and the Ultra Preset.
X99 Test System
X99 Test System
CPU | Intel Core i7 6800k (four.1GHz) |
Retention | 32GB CORSAIR Vengeance LPX DDR4 2666MHz |
Motherboard | ASUS X99A-Two |
Storage | Crucial MX100 512GB SSD Seagate 2TB SSHD |
PSU | Corsair AX860i |
GTX 1080FE using GeForce 373.06 drivers
These were the settings used in the game, showing the Multi-Resolution Shading options
Determination
Well, does it piece of work? Yup. Maybe not as much as we were hoping for, but let's be honest going from 52 to 59FPS at 4k Ultra with a simple switch that immune usa to retain near all of the detail quality. Albeit lighting took a noticeable hit around the edges, this is definitely proof that the technology can be applied to a not-VR game in a very successful way. After some playing around with settings I found a mix of more often than not High with a lilliputian Ultra and an Ambitious Multi-Res Shading option resulted in over 70FPS average with lows dipping into the upper 50s and that's at 4k, which is no small task (see video below). This should help other cards like the GTX 1060 pull off higher resolutions like 1440p with ease, perhaps a mix of DSR + MRS on a 1080p monitor could result in quite the film for GTX 1060 owners. On 2nd thought, that might exist a great manner to go for GTX 1070 and GTX 1080 owners if they're on a 1440p monitor. merely nutrient for thought.
-4k High Preset + Aggressive Multi-Res Shading-
Source: https://wccftech.com/nvidia-multi-res-shading-shadow-warrior-2/
Posted by: randolphimesers.blogspot.com
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